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A wolf automatically sits when first tamed.Wolves can be told to "sit" by pressing use on them and made to stand again with another press of use.Besides making travel easier, teleportation can be used to rescue them from lava, water or pits, as they immediately teleport to a safe area.
#How to install rise of the white wolf free
Standing tamed wolves wander randomly when near their owner, but follow if more than 10 blocks away and teleport to a nearby free block (if any) if more than 12 blocks away. In peaceful difficulty, hostile wolves deal no damage to the player. The textures of the wolves are tinted dark gray once submerged in water. Wolves are 0.85 or 0.8 blocks tall and pups are 0.425 or 0.4 blocks tall. Pups have larger heads, similar to other animal babies. The behavior of pups is the same as tamed wolves. When a player within 8 blocks holds meat or bones near a wolf, the wolf tilts its head as if to 'beg' for the food for 2 to 4 seconds. Sheep do not ignore tamed wolves nor flee from them. Sheep ignore wolves, but flee when attacked by one.
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Skeletons and their variants, foxes, baby turtles and passive rabbits actively avoid both tamed and wild wolves. In Java Edition, any tamed wolf attacked by a player/mob causes all standing wolves on that team to attack that player/mob who attacked the tamed wolf. It also causes wild wolves and standing tamed wolves in a 33×33×21 cuboid centered on the attacked wolf to become hostile to the attacker, allowing coordination for attacks and team hunts (only in wild wolves). Tamed wolves are always passive to the player, even if the player hits them or kills a tamed wolf on the same team.Ī wolf becomes hostile to a player or other mob that attacks it unless the attacker is the wolf's owner, or is otherwise on the same team, or if killed in one hit. Standing tamed wolves attack only skeletons and their variants without provocation. They do not attack creepers, ghasts, tamed horses or tamed cats, regardless of owner. Tamed wolves that are not sitting attack players or mobs that their owner attacks, or those that injure their owner unless the target has the same owner or is on the same team. Pressing use on the wolf makes it sit and remain in place and not follow the player around. This also includes other wolves owned by other player, where any player can dye that wolf's collar. They have a default red collar around their neck, which can be dyed using any color of dye on the wolf.